There's a looming threat of being invaded, but it happens rarely, and with a sufficient army, you'll have little trouble in repelling attacks. There's little need to woo world powers to your cause, outside of the bonus cash that can be earned for positive relationships. Even then, you do little more than praise or send delegations to those world powers to build up your reputation. You can interact with a small number of world powers until you reach the modern era. You still build an embassy to enhance your influence with countries like the United States and Russia, but you'll do so slowly, as Tropico 5 works its way through the early 1900s and onward. Admittedly, this is dialed back from what was available in Tropico 4. This can often help in offloading unnecessary or surplus resources for more cash.Īnother factor that plays a part in your success in Tropico 5 is diplomacy and balancing your relationships between different world powers. A major addition to Tropico 5 are trade routes, an option built into your docks that grant a limited number of ships and trade routes based on your diplomatic relationships. Once you have enough resources, you can create factories to create items like cigars and jewelry, and then you can export those items or resources to America, Europe, Russia, and so on. You can even uncover oil, both on land and off-shore, and build ranches or plantations. There are a number of resources available, so you'll have access to various mines that contain bauxite, coal, gold, iron and uranium. You can even seek out particularly skilled residents and appoint them as managers, who can add small bonuses to the buildings or surrounding areas and further improve your status as El Presidente.Įvery structure you build dips into the treasury pool, so you'll also need to focus on your in-game economy. The buildings you create and how you choose to staff those structures play a major part in keeping the populace appeased. The citizens in Tropico 5 can be a finicky bunch, and you'll need to balance needs like entertainment, food, liberty and religion to keep them happy. Most of these constructs are self-explanatory, such as apartments and tenements for housing, hospitals and clinics for health care, and taverns and restaurants for entertainment. You have access to a variety of buildings and other structures that'll help you overcome any scenario the campaign throws your way.
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